Classes: wxBitmap, wxBitmapHandler, wxIcon, wxCursor.
The wxBitmap class encapsulates the concept of a platform-dependent bitmap, either monochrome or colour. Platform-specific methods for creating a wxBitmap object from an existing file are catered for, and this is an occasion where conditional compilation will sometimes be required.
A bitmap created dynamically or loaded from a file can be selected into a memory device context (instance of wxMemoryDC). This enables the bitmap to be copied to a window or memory device context using wxDC::Blit, or to be used as a drawing surface.
See wxMemoryDC for an example of drawing onto a bitmap.
All wxWidgets platforms support XPMs for small bitmaps and icons. You may include the XPM inline as below, since it's C code, or you can load it at run-time.
Sometimes you wish to use a .ico resource on Windows, and XPMs on other platforms (for example to take advantage of Windows' support for multiple icon resolutions). A macro, wxICON, is available which creates an icon using an XPM on the appropriate platform, or an icon resource on Windows.
wxIcon icon(wxICON(mondrian)); // Equivalent to: #if defined(__WXGTK__) || defined(__WXMOTIF__) wxIcon icon(mondrian_xpm); #endif #if defined(__WXMSW__) wxIcon icon("mondrian"); #endif
There is also a corresponding wxBITMAP macro which allows to create the bitmaps in much the same way as wxICON creates icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM files under all other platforms (for XPMs, the corresponding file must be included before this macro is used, of course, and the name of the bitmap should be the same as the resource name under Windows with _xpm suffix). For example:
// an easy and portable way to create a bitmap wxBitmap bmp(wxBITMAP(bmpname)); // which is roughly equivalent to the following #if defined(__WXMSW__) || defined(__WXPM__) wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); #else // Unix wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); #endif
You should always use wxICON and wxBITMAP macros because they work for any platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and are more short and clear than versions with #ifdefs. Even better, use the same XPMs on all platforms.