wxDDEConnection
A wxDDEConnection object represents the connection between a client and a
server. It can be created by making a connection using a
wxDDEClient object, or by the acceptance of a connection by a
wxDDEServer object. The bulk of a DDE (Dynamic Data Exchange)
conversation is controlled by
calling members in a
wxDDEConnection object or by overriding its
members.
An application should normally derive a new connection class from
wxDDEConnection, in order to override the communication event handlers
to do something interesting.
This DDE-based implementation is available on Windows only,
but a platform-independent, socket-based version
of this API is available using
wxTCPConnection.
Derived from
Include files
<wx/dde.h>
Types
wxIPCFormatwxIPCFormat is defined as follows:
enum wxIPCFormat
{
wxIPC_INVALID = 0,
wxIPC_TEXT = 1, /* CF_TEXT */
wxIPC_BITMAP = 2, /* CF_BITMAP */
wxIPC_METAFILE = 3, /* CF_METAFILEPICT */
wxIPC_SYLK = 4,
wxIPC_DIF = 5,
wxIPC_TIFF = 6,
wxIPC_OEMTEXT = 7, /* CF_OEMTEXT */
wxIPC_DIB = 8, /* CF_DIB */
wxIPC_PALETTE = 9,
wxIPC_PENDATA = 10,
wxIPC_RIFF = 11,
wxIPC_WAVE = 12,
wxIPC_UNICODETEXT = 13,
wxIPC_ENHMETAFILE = 14,
wxIPC_FILENAME = 15, /* CF_HDROP */
wxIPC_LOCALE = 16,
wxIPC_PRIVATE = 20
};
See also
Members
wxDDEConnection::wxDDEConnection
wxDDEConnection()
wxDDEConnection(char* buffer, int size)
Constructs a connection object. If no user-defined connection object is
to be derived from wxDDEConnection, then the constructor should not be
called directly, since the default connection object will be provided on
requesting (or accepting) a connection. However, if the user defines his
or her own derived connection object, the
wxDDEServer::OnAcceptConnection
and/or
wxDDEClient::OnMakeConnection members should be replaced by
functions which construct the new connection object. If the arguments of
the wxDDEConnection constructor are void, then a default buffer is
associated with the connection. Otherwise, the programmer must provide a
a buffer and size of the buffer for the connection object to use in
transactions.
wxDDEConnection::Advise
bool Advise(
const wxString& item,
char* data,
int size = -1,
wxIPCFormat format = wxCF_TEXT)
Called by the server application to advise the client of a change in
the data associated with the given item. Causes the client
connection's
wxDDEConnection::OnAdvise
member to be called. Returns true if successful.
wxDDEConnection::Execute
bool Execute(char* data, int size = -1, wxIPCFormat format = wxCF_TEXT)
Called by the client application to execute a command on the server. Can
also be used to transfer arbitrary data to the server (similar
to
wxDDEConnection::Poke in that respect). Causes the
server connection's
wxDDEConnection::OnExecute member to be
called. Returns true if successful.
wxDDEConnection::Disconnect
bool Disconnect()
Called by the client or server application to disconnect from the other
program; it causes the
wxDDEConnection::OnDisconnect message
to be sent to the corresponding connection object in the other
program. The default behaviour of
OnDisconnect is to delete the
connection, but the calling application must explicitly delete its
side of the connection having called
Disconnect. Returns true if
successful.
wxDDEConnection::OnAdvise
virtual bool OnAdvise(
const wxString& topic,
const wxString& item,
char* data,
int size,
wxIPCFormat format)
Message sent to the client application when the server notifies it of a
change in the data associated with the given item.
wxDDEConnection::OnDisconnect
virtual bool OnDisconnect()
Message sent to the client or server application when the other
application notifies it to delete the connection. Default behaviour is
to delete the connection object.
wxDDEConnection::OnExecute
virtual bool OnExecute(
const wxString& topic,
char* data,
int size,
wxIPCFormat format)
Message sent to the server application when the client notifies it to
execute the given data. Note that there is no item associated with
this message.
wxDDEConnection::OnPoke
virtual bool OnPoke(
const wxString& topic,
const wxString& item,
char* data,
int size,
wxIPCFormat format)
Message sent to the server application when the client notifies it to
accept the given data.
wxDDEConnection::OnRequest
virtual char* OnRequest(
const wxString& topic,
const wxString& item,
int * size,
wxIPCFormat format)
Message sent to the server application when the client
calls
wxDDEConnection::Request. The server
should respond by returning a character string from
OnRequest,
or NULL to indicate no data.
wxDDEConnection::OnStartAdvise
Message sent to the server application by the client, when the client
wishes to start an 'advise loop' for the given topic and item. The
server can refuse to participate by returning false.
wxDDEConnection::OnStopAdvise
Message sent to the server application by the client, when the client
wishes to stop an 'advise loop' for the given topic and item. The
server can refuse to stop the advise loop by returning false, although
this doesn't have much meaning in practice.
wxDDEConnection::Poke
bool Poke(
const wxString& item,
char* data,
int size = -1,
wxIPCFormat format = wxCF_TEXT)
Called by the client application to poke data into the server. Can be
used to transfer arbitrary data to the server. Causes the server
connection's
wxDDEConnection::OnPoke member
to be called. Returns true if successful.
wxDDEConnection::Request
char* Request(
const wxString& item,
int * size,
wxIPCFormat format = wxIPC_TEXT)
Called by the client application to request data from the server. Causes
the server connection's
wxDDEConnection::OnRequest member to be called. Returns a
character string (actually a pointer to the connection's buffer) if
successful, NULL otherwise.
wxDDEConnection::StartAdvise
Called by the client application to ask if an advise loop can be started
with the server. Causes the server connection's
wxDDEConnection::OnStartAdvise
member to be called. Returns true if the server okays it, false
otherwise.
wxDDEConnection::StopAdvise
Called by the client application to ask if an advise loop can be
stopped. Causes the server connection's
wxDDEConnection::OnStopAdvise member
to be called. Returns true if the server okays it, false otherwise.