Unicode-related compilation settings

You should define wxUSE_UNICODE to $1$ to compile your program in Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and that some parts of wxWidgets are not Unicode-compliant yet. If you compile your program in ANSI mode you can still define wxUSE_WCHAR_T to get some limited support for wchar_t type.

This will allow your program to perform conversions between Unicode strings and ANSI ones (using wxMBConv classes) and construct wxString objects from Unicode strings (presumably read from some external file or elsewhere).

ymasuda 平成17年11月19日