wxWizardEvent class represents an event generated by the wizard: this event is first sent to the page itself and, if not processed there, goes up the window hierarchy as usual.
Event table macros
To process input from a wizard dialog, use these event handler macros to direct input to member functions that take a wxWizardEvent argument.
|EVT_WIZARD_PAGE_CHANGED(id, func)||The page has been just changed (this event can not be vetoed).|
|EVT_WIZARD_PAGE_CHANGING(id, func)||The page is being changed (this event can be vetoed).|
|EVT_WIZARD_CANCEL(id, func)||The user attempted to cancel the wizard (this event may also be vetoed).|
|EVT_WIZARD_HELP(id, func)||The wizard help button was pressed.|
|EVT_WIZARD_FINISHED(id, func)||The wizard finished button was pressed.|
wxWizard, wxWizard sample
Constructor. It is not normally used by the user code as the objects of this type are constructed by wxWizard.
bool GetDirection(void) const
Return the direction in which the page is changing: for EVT_WIZARD_PAGE_CHANGING, return true if we're going forward or false otherwise and for EVT_WIZARD_PAGE_CHANGED return true if we came from the previous page and false if we returned from the next one.
wxWizardPage* GetPage(void) const
Returns the wxWizardPage which was active when this event was generated.