A panel is a window on which controls are placed. It is usually placed within a frame. It contains minimal extra functionality over and above its parent class wxWindow; its main purpose is to be similar in appearance and functionality to a dialog, but with the flexibility of having any window as a parent.
Note: if not all characters are being intercepted by your OnKeyDown or OnChar handler, it may be because you are using the wxTAB_TRAVERSAL style, which grabs some keypresses for use by child controls.
There are no specific styles for this window.
See also window styles overview.
By default, a panel has the same colouring as a dialog.
Destructor. Deletes any child windows before deleting the physical window.
Used for two-step panel construction. See wxPanel::wxPanel for details.
wxWindow* GetDefaultItem(void) const
Returns a pointer to the button which is the default for this window, or NULL. The default button is the one activated by pressing the Enter key.
Sends a wxInitDialogEvent, which in turn transfers data to the dialog via validators.
The default handler for wxEVT_SYS_COLOUR_CHANGED.
Changes the panel's colour to conform to the current settings (Windows only). Add an event table entry for your panel class if you wish the behaviour to be different (such as keeping a user-defined background colour). If you do override this function, call wxEvent::Skip to propagate the notification to child windows and controls.
Changes the default button for the panel.
Overrides wxWindow::SetFocus. This method uses the (undocumented) mix-in class wxControlContainer which manages the focus and TAB logic for controls which usually have child controls. In practice, if you call this method and the control has at least one child window, the focus will be given to the child window.
In contrast to wxPanel::SetFocus (see above) this will set the focus to the panel even of there are child windows in the panel. This is only rarely needed.
wxFocusEvent wxPanel::SetFocusymasuda 平成17年11月19日