wxKeyEvent

This event class contains information about keypress (character) events.

Notice that there are three different kinds of keyboard events in wxWidgets: key down and up events and char events. The difference between the first two is clear - the first corresponds to a key press and the second to a key release - otherwise they are identical. Just note that if the key is maintained in a pressed state you will typically get a lot of (automatically generated) down events but only one up so it is wrong to assume that there is one up event corresponding to each down one.

Both key events provide untranslated key codes while the char event carries the translated one. The untranslated code for alphanumeric keys is always an upper case value. For the other keys it is one of WXK_XXX values from the keycodes table. The translated key is, in general, the character the user expects to appear as the result of the key combination when typing the text into a text entry zone, for example.

A few examples to clarify this (all assume that CAPS LOCK is unpressed and the standard US keyboard): when the 'A' key is pressed, the key down event key code is equal to ASCII A $== 65$. But the char event key code is ASCII a $== 97$. On the other hand, if you press both SHIFT and 'A' keys simultaneously , the key code in key down event will still be just 'A' while the char event key code parameter will now be 'A' as well.

Although in this simple case it is clear that the correct key code could be found in the key down event handler by checking the value returned by ShiftDown(), in general you should use EVT_CHAR for this as for non alphanumeric keys the translation is keyboard-layout dependent and can only be done properly by the system itself.

Another kind of translation is done when the control key is pressed: for example, for CTRL-A key press the key down event still carries the same key code 'a' as usual but the char event will have key code of $1$, the ASCII value of this key combination.

You may discover how the other keys on your system behave interactively by running the text wxWidgets sample and pressing some keys in any of the text controls shown in it.

Note: If a key down (EVT_KEY_DOWN) event is caught and the event handler does not call event.Skip() then the coresponding char event (EVT_CHAR) will not happen. This is by design and enables the programs that handle both types of events to be a bit simpler.

Note for Windows programmers: The key and char events in wxWidgets are similar to but slightly different from Windows WM_KEYDOWN and WM_CHAR events. In particular, Alt-x combination will generate a char event in wxWidgets (unless it is used as an accelerator).

Tip: be sure to call event.Skip() for events that you don't process in key event function, otherwise menu shortcuts may cease to work under Windows.

Derived from

wxEvent

Include files

<wx/event.h>

Event table macros

To process a key event, use these event handler macros to direct input to member functions that take a wxKeyEvent argument.

EVT_KEY_DOWN(func) Process a wxEVT_KEY_DOWN event (any key has been pressed).
EVT_KEY_UP(func) Process a wxEVT_KEY_UP event (any key has been released).
EVT_CHAR(func) Process a wxEVT_CHAR event.



wxKeyEvent::m_altDown

bool m_altDown

true if the Alt key is pressed down.



wxKeyEvent::m_controlDown

bool m_controlDown

true if control is pressed down.



wxKeyEvent::m_keyCode

long m_keyCode

Virtual keycode. See Keycodes for a list of identifiers.



wxKeyEvent::m_metaDown

bool m_metaDown

true if the Meta key is pressed down.



wxKeyEvent::m_shiftDown

bool m_shiftDown

true if shift is pressed down.



wxKeyEvent::m_x

int m_x

X position of the event.



wxKeyEvent::m_y

int m_y

Y position of the event.



wxKeyEvent::wxKeyEvent



wxKeyEvent(WXTYPE keyEventType)

Constructor. Currently, the only valid event types are wxEVT_CHAR and wxEVT_CHAR_HOOK.



wxKeyEvent::AltDown

bool AltDown(void) const

Returns true if the Alt key was down at the time of the key event.



wxKeyEvent::CmdDown

bool CmdDown(void) const

"Cmd" is a pseudo key which is the same as Control for PC and Unix platforms but the special "Apple" (a.k.a as "Command") key under Macs: it makes often sense to use it instead of, say, ControlDown() because Cmd key is used for the same thing under Mac as Ctrl elsewhere (but Ctrl still exists, just not used for this purpose under Mac). So for non-Mac platforms this is the same as ControlDown() and under Mac this is the same as MetaDown().



wxKeyEvent::ControlDown

bool ControlDown(void) const

Returns true if the control key was down at the time of the key event.



wxKeyEvent::GetKeyCode

int GetKeyCode(void) const

Returns the virtual key code. ASCII events return normal ASCII values, while non-ASCII events return values such as WXK_LEFT for the left cursor key. See Keycodes for a full list of the virtual key codes.

Note that in Unicode build, the returned value is meaningful only if the user entered a character that can be represented in current locale's default charset. You can obtain the corresponding Unicode character using GetUnicodeKey.



wxKeyEvent::GetPosition

wxPoint GetPosition(void) const

void GetPosition(long * x, long * y) const

Obtains the position (in client coordinates) at which the key was pressed.



wxKeyEvent::GetRawKeyCode

wxUint32 GetRawKeyCode(void) const

Returns the raw key code for this event. This is a platform-dependent scan code which should only be used in advanced applications.

NB: Currently the raw key codes are not supported by all ports, use #ifdef wxHAS_RAW_KEY_CODES to determine if this feature is available.



wxKeyEvent::GetRawKeyFlags

wxUint32 GetRawKeyFlags(void) const

Returns the low level key flags for this event. The flags are platform-dependent and should only be used in advanced applications.

NB: Currently the raw key flags are not supported by all ports, use #ifdef wxHAS_RAW_KEY_CODES to determine if this feature is available.



wxKeyEvent::GetUnicodeKey

wxChar GetUnicodeKey(void) const

Returns the Unicode character corresponding to this key event.

This function is only available in Unicode build, i.e. when wxUSE_UNICODE is $1$.



wxKeyEvent::GetX

long GetX(void) const

Returns the X position (in client coordinates) of the event.



wxKeyEvent::GetY

long GetY(void) const

Returns the Y (in client coordinates) position of the event.



wxKeyEvent::HasModifiers

bool HasModifiers(void) const

Returns true if either CTRL or ALT keys was down at the time of the key event. Note that this function does not take into account neither SHIFT nor META key states (the reason for ignoring the latter is that it is common for NUMLOCK key to be configured as META under X but the key presses even while NUMLOCK is on should be still processed normally).



wxKeyEvent::MetaDown

bool MetaDown(void) const

Returns true if the Meta key was down at the time of the key event.



wxKeyEvent::ShiftDown

bool ShiftDown(void) const

Returns true if the shift key was down at the time of the key event.

ymasuda 平成17年11月19日